Kahawai was prototyped and integrated with open-source commercial gaming engine idTech 4, which powers games such as Doom 3 and Enemy Territory: Quake Wars. The researchers trialled it on 50 hardcore gamers playing Doom 3, with results that suggest no disadvantage for users of Kahawai versus a standard thin-client (i.e., server offloaded) streaming system. You can see a comparison of the performance and graphics in different scenarios in the video below.
Kahawai was also found to work offline, sans remote server connections, at lower graphical fidelity, which is great news for people on unstable networks (because play could continue uninterrupted) and for people with slow internet connections.
Kahawai may have applications beyond gaming, too. "Games are a natural place to start understanding how collaborative rendering can work," said study co-author and Duke computer scientist Landon Cox. "But any graphics-intensive application could potentially benefit from Kahawai, from 3-D medical imaging to computer-aided design software used by architects and engineers."
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